Table of Contents
1 Introduction
1.1 Market Definition
2 Market Overview
2.1 Introduction
2.2 Market Dynamics
Figure 1 Cloud Gaming Market: Drivers, Restraints, Opportunities, and Challenges
2.2.1 Drivers
Figure 2 Cloud Gaming Market Drivers and Their Impact
2.2.1.1 Commercialization of 5G Technology
2.2.1.2 Rise in Number of Gamers
2.2.1.3 Upsurge in Immersive and Competitive Gaming on Mobile Devices
2.2.1.4 Increase in Number of Internet Users
Figure 3 Internet Users Traffic, 2010–2017
2.2.2 Restraints
Figure 4 Cloud Gaming Market Restraint and Its Impact
2.2.2.1 Multiplayer Cloud Gaming Server Allocation Issues
2.2.3 Opportunities
Figure 5 Cloud Gaming Market Opportunities and Their Impact
2.2.3.1 Increased Popularity of Cloud Gaming in Multiplayer Scenarios
2.2.3.2 Greater Utilization of Cloud Gamification
2.2.3.3 Improved Cross-Platform Gaming Experience
2.2.4 Challenges
Figure 6 Cloud Gaming Market Challenges and Their Impact
2.2.4.1 Limited Awareness Regarding Cloud Gaming Platforms
2.2.4.2 Fluctuating Internet Speed in Developing Countries
2.3 Value Chain Analysis
3 Company Evaluation Quadrant
3.1 Visionary Leaders
3.2 Innovators
3.3 Dynamic Differentiators
3.4 Emerging Companies
Figure 7 Cloud Gaming Market (Global) Company Evaluation Quadrant
3.5 Strength of Product Portfolio (25 Companies)
3.6 Business Strategy Excellence (25 Companies)
4 Competitive Landscape
4.1 Overview
Figure 8 Companies Adopted Product Launches and Partnerships & Acquisitions as Key Growth Strategies From 2018 to 2019
4.2 Market Ranking Analysis, 2019
Figure 9 Ranking of Key Players in Cloud Gaming Market, 2019
4.3 Right-To-Win (Company Business Snapshot)
4.4 Competitive Situation and Trends
Figure 10 Market Evaluation Framework: Expansions, Partnerships, and Acquisitions have Fueled Growth of Cloud Gaming Market From 2018 to 2019
4.4.1 Partnerships, Collaborations, and Agreements
Table 1 Partnerships, Collaborations, and Agreements, 2018–2019
4.4.2 Product Launches
Table 2 Product Launches, 2018–2019
4.4.3 Expansions
Table 3 Expansions, 2018–2019
4.4.4 Acquisitions
Table 4 Acquisitions, 2018–2019
5 Company Profiles
5.1 Key Players
5.1.1 NVIDIA
5.1.1.1 Business Overview*
Figure 11 NVIDIA: Company Snapshot
5.1.1.2 Products, Solutions, and Services Offered*
5.1.1.3 Recent Developments*
5.1.1.4 SWOT Analysis*
5.1.1.5 MnM View*
(*Above sections are present for all of below companies)
5.1.2 Intel Corporation
Figure 12 Intel Corporation: Company Snapshot
5.1.3 Google
Figure 13 Google: Company Snapshot
5.1.4 Microsoft
Figure 14 Microsoft: Company Snapshot
5.1.5 Amazon
Figure 15 Amazon: Company Snapshot
5.1.6 Advanced Micro Devices
Figure 16 Advanced Micro Devices (AMD): Company Snapshot
5.1.7 Sony
Figure 17 Sony: Company Snapshot
5.1.8 IBM
Figure 18 IBM: Company Snapshot
5.1.9 Tencent
Figure 19 Tencent: Company Snapshot
5.1.10 Alibaba
Figure 20 Alibaba: Company Snapshot
6 Appendix
6.1 Other Significant Players
6.1.1 Blade
6.1.2 Blacknut
6.1.3 Paperspace
6.1.4 Vortex
6.1.5 Playgiga
6.1.6 Activision
6.1.7 Ubitus
6.1.8 Playkey
6.1.9 Loudplay
6.1.10 Electronic Arts
6.1.11 Hatch Entertainment
6.1.12 Jump Gaming
6.2 Methodology
This report identifies and benchmarks the key market players in the Cloud Gaming market such as NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US) and evaluates them on the basis of business strategy excellence and strength of product portfolio within the Cloud Gaming ecosystem, combining inputs from various industry experts, buyers, and vendors, and extensive secondary research including annual reports, company press releases, investor presentations, free and paid company databases. They are rated and positioned on 2x2 matrix, called as ‘Company Evaluation Quadrant’, and identified as Visionary Leaders, Dynamic Differentiators, Innovators, or Emerging companies.
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